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Lego Horizon Adventures 'I Get Knocked Down' Realtime RnD

I worked with Passion Pictures on a short RnD project.

The goal was to use the assets from their recent Lego Horizon project and move them from maya and arnold into Unreal.
I was responsible for recreating the lighting in Unreal Engine 5, as well as rebuilding the arnold lego master shader in a way that worked for unreal.

Comparison of the Arnold Renders to Unreal

Comparison of the Arnold Renders to Unreal